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But WotC doesn't want them to be more valuable, it wants to be able to capture more value from them. These are not equivalent goals.

And this is one of the big things with many of the apps crypto promoters wave around that are about big incumbents adopting crypto: they implicitlt require those incumbents being motivated to create value that people invested in crypto infrastructure (the exact for depending on the particular cryptocurrency model) can capture rather than seeking to capture created value themselves.



Ceteris paribus, WotC can capture more value when the collectibles it issues are more valuable. It can sell them at a higher initial price.

Whether post-issuance value capture is sufficiently increased by controlling the platform to compensate for the lower market value those assets can command can be argued of course, but I intuit it is not.

As it is WotC captures almost no value from secondary market exchanges of its physical collectibles. I don't see why the prospect of creating a valuable secondary market for its digital collectibles, where it is the sole seller in the primary market, wouldn't be a more attractive prospect for it than trying to create a digital walled garden where there would be significant OPEX costs and no assurance of market demand.


> Ceteris paribus, WotC can capture more value when the collectibles it issues are more valuable

Obviously, but equally obviously we aren't talking about a situation where ceteris paribus even approximately holds.


Yes, I think it was clear I wasn't implying that it was, given I went onto address the other factors right afterwards. The ceteris paribus was just an analytical device to control for one factor - initial sale price - and establish what its effect is on WotC's profitability.




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