This recall is only for the foam face insert. It's removable and probably very inexpensive to make / replace. Oculus is sending free replacements to folks.
I am an avid Quest 2 user since ~October. I play Population:one and _love_ it. It's a team-based Battle Royale. I am just blown away by how much fun and social it is. It's been a godsend during the pandemic.
The Quest 2 is only $300 - I strongly recommend it!
If anyone else is on the fence about the Quest 2, I received on as a gift, and it has totally blown me away. I was previously somewhat skeptical of VR, but it's so fun. FWIW, it also feels a bit _different_ than normal video games, because you're on your feet, moving your body, etc.
It does, but "requires a Facebook account" doesn't entirely capture the nature of Oculus' requirements. If, for instance, Twitter sold hardware that required a Twitter account, that would indeed be the beginning and end of it – create a new Twitter account for the hardware, and off you go.
What Oculus requires, however, is your Facebook account, as in the one you created over a decade ago and never use but is full of all your friends' pictures of their children and/or political memes.
Creating a separate account just for using the hardware is not only expressly forbidden, but can result in you being locked out of your device: https://www.tomshardware.com/news/oculus-quest-2-users-banne... And if you truly do not have an existing account, good luck convincing the algorithms of that.
Interesting, did not know that they could ban people for that. I did exactly this and haven't had an issue yet. Maybe because I've purchased games through their store. Fingers crossed.
No, there are numerous accounts online of people losing all their purchases because of violating their terms of service or whatever. Having purchased content won't help.
FB runs bots over the platform to detect these accounts. Since they have everyone's contact list, they can just check your friends list and see if you appear in their contact lists. If not, they will lock you out and require you to send a photo of your ID.
And even if they have not yet, they can at any time and all of your games and hardware get locked which is permitted in their ToS. Why would you want to take this risk when the alternative platforms do not have real identity rules.
Hmm, I can understand getting banned for having a side account. But GP claims they fully deleted their account, and created a new one. What is Facebook gonna do, punish them for no longer having a FB account? What if I happened to have deleted my FB account a year ago and want to play Oculus now?
For people who don't care about the account they made a decade ago and no longer use, this seems like a reasonable and probably safe approach.
I was asked by Facebook to create a second account and hand the details over to their developers in order for them to have access to a platform we're developing for some validation regarding our use of OAuth, it's probably also against their TOS, yet had I not done that they would've locked us and our users of OAuth...
I’ve dealt with this before, I routinely break my social graphs. New email address, dont link a phone number or not one that youve ever given to anybody.
The trick is, on the first session upload a profile photo or two or three, and actually friend a few people.
Last I checked, it wasn't a TOS violation to have multiple Microsoft accounts like it is with FB. Microsoft even has some official support for for work vs personal accounts
> Creating a separate account just for using the hardware is not only expressly forbidden, but can result in you being locked out of your device:
I'm not one to defend Facebook, but what you've said is just not true. That only happened to a handful of people at the very beginning and was likely a moderation bug. People aren't getting banned for having burner accounts.
it's hard to judge how frequent but there are a continuous stream of people and even one prominent YouTube reviewer who got their whole FB account banned (sometimes their actual lifelong account).
You've had burner accounts disabled, or you've had your oculus quest 2 disabled for using burner accounts multiple times over several years? Impressive considering it's been out for less than a year.
But it doesn't have access to the consumer-facing store and is intended solely for internal business usage (for example, employee training and the like.)
You can actually obtain it with access to the consumer facing store now, but you couldn't when that scheme launched.
But there is no way to switch between these options, or even to upgrade the consumer hardware you had to buy to get stuff out of the door when they launched without this functionality to be able to utilise the business accounts, even if you were willing to pay to do so. The answer is literally to junk your existing hardware investment.
It's really a crazy mess. Nobody at Facebook/Oculus seems to really care about how this is supposed to work for businesses developing for the platform in practice.
It seems so much harder than just permitting business users to set up a "faux" account that can be used for company wide demo machines (and managed only by signing into that account, not having to buy specific hardware), even if a bunch of verification was required for that initial setup.
It's highly risky .... it is directly against Facebook TOS and people are actively banned for it, not only losing all their purchases but sometimes their lifelong real facebook account as well.
I used a throwaway email, phone, fake photos and friended a number of accounts. I have nothing connecting it to my "real" facebook and/or social graph. Maybe I'm lucky.
I am an avid Quest 2 user since ~October. I play Population:one and _love_ it. It's a team-based Battle Royale. I am just blown away by how much fun and social it is. It's been a godsend during the pandemic.
The Quest 2 is only $300 - I strongly recommend it!