I don't use orthodox C++, but the author of this is also the author of bgfx, which is a very popular graphics api abstraction. It runs on (and has commercial products on) Android, ios, Playstation, Xbox, PC, Mac, Linux, and wasm. While the coding style might be unpopular, it has successful projects.
Ah, this article makes a lot more sense - if you're running across that many different platforms and compilers, then you've been burned many times by modern C++. I don't really agree with the whole "As C-like as possible" approach, but this statement is something I strongly believe in:
> General guideline is: if current year is C++year+5 then it's safe to start selectively using C++year's features.
https://github.com/bkaradzic/bgfx