>Part of the problem is that since they’re only available on the PS5 only exclusive games tend to get real work put into it, if at all.
This is what GP was arguing about regarding lazy ports on current hardware.
>While the switch is capable of something more is it really used anywhere besides those two games?
The success of the feature is kind of orthogonal to its inclusion into the console though, since console makers won't know how successful it'll be until it's developed and released. I agree with you that it didn't really take off, but that's true of other things like button pressure sensitivity, or Kinnect-style controls.
I'd also argue that HD rumble is but a small portion of a much larger and game-impacting package that is the Switch controller, while the PS5 controller is a refinement of the same controller they've had for decades now.
Playstation and Xbox have seemingly abandoned novel hardware that enables new gameplay experiences.
This is what GP was arguing about regarding lazy ports on current hardware.
>While the switch is capable of something more is it really used anywhere besides those two games?
The success of the feature is kind of orthogonal to its inclusion into the console though, since console makers won't know how successful it'll be until it's developed and released. I agree with you that it didn't really take off, but that's true of other things like button pressure sensitivity, or Kinnect-style controls.
I'd also argue that HD rumble is but a small portion of a much larger and game-impacting package that is the Switch controller, while the PS5 controller is a refinement of the same controller they've had for decades now.
Playstation and Xbox have seemingly abandoned novel hardware that enables new gameplay experiences.