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> Most in-house game engines built after a certain point use a non-trivial amount of third party code, including console stuff which is under strict NDA, so it's a huge hassle to open source them.

reminds of the whole "opensourcing solaris" drama that Bryan Cantrill talked about in his speech at usenix some ten years ago.

i wonder if the culprit is i18n again, "lol"



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