> Most in-house game engines built after a certain point use a non-trivial amount of third party code, including console stuff which is under strict NDA, so it's a huge hassle to open source them.
reminds of the whole "opensourcing solaris" drama that Bryan Cantrill talked about in his speech at usenix some ten years ago.
reminds of the whole "opensourcing solaris" drama that Bryan Cantrill talked about in his speech at usenix some ten years ago.
i wonder if the culprit is i18n again, "lol"