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The direction seems very interesting indeed. Using optimization algorithms such as Augmented Vertex Block Descent in WebGPU marks a step towards doing proper numerical computations right in the browser and not just visualizations and/or ML inferences.

Perhaps, more importantly, this development makes optimization approaches more accessible by eliminating the need for special environments (CUDA, native compilation, and alike).

I am very interested in comparing the performance of these optimizations in comparison with native GPU implementations, especially in terms of memory throughput and precision limits.



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