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Frogger is kind of too well known such that there is ample training data for building that specific game.

The game I was thinking of is relatively obscure -> Panel de Pon



Yes I was surprised at the time that it failed so badly at Frogger, I think from memory it was colission detection it just couldn't get right, plus the positioning of various game elements as it has quite a lot going on (the examples above still have some problems with these things). I thought there would be open source examples out there in js/html but perhaps not so much for frogger.




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